

There are thick jungles, murky swamps, sandy beaches, rocky cliff-sides, winding rivers - it’s basically a huge patchwork quilt of various terrains. These inspirations carry through into the in-game archipelago itself, which, put simply, is utterly gorgeous. It just makes Tchia feel like a lovingly-made game made by people who really care. Every character in Tchia speaks in a local dialect, a mix of French and Drehu, and are voiced by local actors too, some of which had never acted before.

New Caledonian culture, folklore, and traditions are stamped all over Tchia. It's the birthplace of Awaceb’s co-founders, and you can just feel the love and passion they have for representing their home in video game form. Tchia’s myths, magic, and baby-eating gods are interwoven with inspirations from a real-world place, that being New Caledonia, a small archipelago in the southwest Pacific. I also love how authentic the story is to its inspiration. Tchia is a very pretty game, my screenshot folder was well and truly fed. There's a lot of drama, a heap load of adventure, and even a little bit of romance - which was a nice surprise.
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You get a bit of story in each new area before it untethers you and you're free to run around. It almost acts as a round-trip through Tchia's giant set-pieces. Its whimsical island story, about a young girl discovering her newfound magical abilities, is short but punchy, and acts as a sturdy through line in what can be an overwhelming amount of stuff that’s thrown at you. Out of my 20-ish hour playtime with Tchia, the story ran around 8 hours, and if we took out all of the times I got distracted by spurts of exciting exploration or playing with the latest shiny activity I found, it would be less than that. Tchia leaves her island to save her father and put a stop to Meavora’s evil reign. The two’s tranquil isolation is rudely interrupted, however, when Tchia’s father gets kidnapped by a henchman of Meavora, a half-human half-worm god creature who rules over the archipelago. We first meet Tchia on her home island, a tiny reef on the outskirts of a larger, sprawling archipelago, where she lives in peace and quiet with her father. We've had a good run of Bestest Bests on RPS this month, and I'm more than happy to extend it because Tchia is an absolute triumph. The game's incredible scope doesn't feel like the debut of a nine-person team, but astonishingly, it is.

Never once does Tchia feel like it’s bursting at the seams its balance of activities, exploration and story make it feel perfectly whole. It's a lot, but Awaceb seem to take it all in their stride. Not only that, but there’s a 10-hour story to follow, quests to complete, and baddies to tussle with. Not only is it gorgeous, but it’s bursting with things to do: sailing, climbing, totem carving, gliding, pearl diving, sharpshooting, tree hopping, treasure hunting - the list goes on and on. Together with a heartfelt story and authentic New Caledonian inspirations, this adventure is an impressive debut from developers Awaceb.Īfter playing a short snippet of Tchia back in January for a preview, I had complete faith that developers Awaceb would deliver on their promises for their open-world adventure. Tchia's gorgeous archipelago is bursting with character and exploration potential.
